Servers
Create and manage servers for caster instances.
Servers
Servers are the infrastructure that runs caster instances. The caster handles NTRIP access; the server provides the compute resources, IP address, and network ports.
Server list
The section shows the servers in the account. Open a server to view its state, connected instances, and technical metrics.
If there are no servers yet, the interface offers to create one. Before creating a server, check your plan limits. The number and size of servers you can run depends on the subscription.
Creating a server
The server form asks for:
- Name: a clear internal name;
- Region: the data center where the server will run;
- Size: CPU and memory.
Choose a region close to the base stations and users that care about latency. Choose the size based on expected load: number of casters, active sessions, and connection volume.
Server page
From the server page you can:
- view the current status;
- request a fresh status check;
- view server stats;
- see which instances are running on the server;
- check those instance statuses;
- reboot the server;
- rename or delete the server.
Status and stats actions ask the backend for up-to-date information. That matters because server state can change outside the page during installation, rebooting, or provider-side issues.
How servers relate to casters
A server is useful because it runs instances. One server can host more than one instance if it has enough resources and available ports.
When you create a caster instance, you choose a server and set the NTRIP and HTTP ports. That means the server must exist before the instance can be created.
Rebooting and deleting
Rebooting can help when a server is stuck, not responding, or needs system-level changes applied. Keep active connections in mind: bases and rovers may disconnect while the server restarts.
Delete a server only after checking the instances attached to it. If production casters are running there, deleting the server will stop those connections.